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FUTURIUM - RRRRR

A real-time simulation of the circular economy of smartphones

Museum & Exhibition
Education & Research

Client

Exposé

  • Collaborative game with 8 tangible objects
  • The mission: Create a circular economy for smartphones
  • The “game board” is an animated graphic-novel-style city full of details
  • Use R-strategies, new technologies, or policy regulations
  • Trigger events and master the advanced mode
  • Track the impact of your decisions and events directly on the interactive table
  • A mathematical model runs in the background, simulating the economy in real time
  • The software is bilingual (German/English) and open source, available free of charge
  • Collaborative game with 8 tangible objects
  • The mission: Create a circular economy for smartphones
  • The “game board” is an animated graphic-novel-style city full of details
  • Use R-strategies, new technologies, or policy regulations
  • Trigger events and master the advanced mode
  • Track the impact of your decisions and events directly on the interactive table
  • A mathematical model runs in the background, simulating the economy in real time
  • The software is bilingual (German/English) and open source, available free of charge

Company Logo

Project Partners

Company Logo

About the Project

In the game “RRRRR” by IMAGINARY, everything revolves around the circular economy using smartphones as an example. The exhibit simulates the lifecycle of smartphones in real time. In a linear economy, raw materials are extracted, smartphones are produced, used for a few years, and eventually discarded. This is not sustainable.

Working together as a team, players can build a functioning circular economy in which materials are used and reused for as long as possible. In addition to new technologies and political regulations, the team can apply five different strategies — the so-called 5 Rs — which also give the game its name: Reduce, Repair, Re-Use, Refurbish, and Recycle.

With RRRRR, it was important to us not only to explain the circular economy, but also to let visitors experience it playfully. Thanks to the transparent markers, the exhibit is highly tactile and intuitive — and it also looks super cool.

Bianca Violet

Projektmanagerin

Used Products

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